DIP2017: From ideas to possibilities (Nothing 2 Lose, Only 2 Gain) (EN/TH)

Having gained knowledge from the experts in various fields, Nothing 2 Lose, Only 2 Gain team transformed their ideas into prototypes. The facilitators provided consultation to the teams, unleashing their potential to create solutions that address the imminent aging society in the coming future.

Social interaction is the process where two or more members of the society act and react to one another. The interaction can be primary (between family and friends) or secondary (through work or activities).

Finding the right motivation for the right use

From their research in the field to collect information from users culminated in a storyboard depicting a scenario in a community, one of the key findings is that motivation for older people to exercise can be made through two things: 1) free health checkup to help them set their targets and 2) doctor’s prescriptions to exercise in which the doctor designs a color-coded program based on the patient’s disease.

At this stage, the exercising machine is therefore designed to be modular so that specific muscles can be targeted through pressing and twisting techniques. It can be applied to suit the needs of the community. A small community may need two machines while a medium/ large community may need five. The machine presented by the team is based on basic technologies such as the sensor to show results when users exercise in pairs or as a team to create games as a motivation. Results are measured and recorded every time the machine is used.

Recommendation/ Tips

  • Social interaction is the key theme for this team. In addition to fulfilling the physical needs, exercising should also increase the social value of the elderly by boosting memory, improving brain function, and interacting with different generations, for example.
  • The project has the potential to get funded by the government or built into a service or system for the private sector organizations to apply on a policy level or enforced as a requirement. It can be co-invested by the private sector manufacturer to develop into a commercial product.
  • Exercise for the elderly must be supervised by a physician and separated into different levels: walking, running, cycling, swimming, and stretching, plus movements for seniors who lack endurance. Therapeutic exercise can be designed for patients with cerebrovascular diseases or bed-bound patients with limited strength, for example.
  • Exercising equipment must be designed with a full understanding of the user behavior, creating comfort when use, suitable for their behavior, and intuitive so that they can use it without depending on the manual. The recommendation is to design exercising equipment that can be installed in an existing space, e.g. can be attached to the wall or to equipment in the playground to create familiarity, practical use, and a sense of co-ownership so that people in the community maintain it in the long run.

Read DIP2017: From ideas to possibilities (iWill Project) here

Read DIP2017: From ideas to possibilities (Primary Workshop) here

Read DIP2017: From ideas to possibilities (Sintorn7) here

Previous article  DIP2017: Workshop 02 Design for the Elders: Understanding physical and mental health (Part 1) here

FB: https://www.facebook.com/DesigningImpactProgram